Umbra Composit enables high-quality 3D assets to be used in real-time rendering, anywhere. Built as a true cloud-scale platform, there are no limits on input data size and resolution, and Umbra’s proprietary spatial representation of 3D data effortlessly delivers the content to any platform, engine or rendering pipeline.
Umbra’s assets load instantly, prioritizing visible triangles first. Users can start interacting with the content while additional detail is delivered those parts of the model which are being viewed.
Composit enables progressive streaming of detail based on viewing position and device performance budget. This means total asset size is no longer a barrier for creating and distributing visually stunning 3D content.
You simply upload the highest-resolution model available and Umbra takes care of the rest. Our cloud platform automatically handles mesh and material reconstruction for multiple levels of detail, optimization for target platform profiles and compression for streaming and storage.
Umbra Composit is entirely written in low-level C++, making it is easy to integrate on any platform or application.
Fill out the form and we will be in touch in the next 48 hours.